Andrea Buran 5.0

All jots | Page 8

As an avid reader, I jot down bits from food for thought pieces on design and development to revisit and reflect on later.

  • I can’t recall an example of groundbreaking work coming from an environment of stress, anxiety, and fear of failure.

    Julie Zhuo, Good Pressure, Bad Pressure, Medium.
    175 jotted on 16 Aug 2018, 18:10.
  • If you’re here to help others, be patient and welcoming.

    Stack Overflow’s Team, Code of Conduct, Stack Overflow.
    174 jotted on 16 Aug 2018, 18:05.
  • […] Nintendo said, “pay us a royalty not on sales, but on manufacturing.” Nintendo said, “we will decide what games we’ll allow you to publish,” ostensibly to prevent another crash like that of 1983, but in reality to quash any innovation but their own. Iwata-san said he has the heart of the gamer, and my question is what poor bastard’s chest did he carve it from?

    Greg Costikyan, GDC rant heard ’round the world, GameSpot.
    173 jotted on 16 Aug 2018, 17:55.
  • The main thing I want to know is, Larry: you do realize […] that when you keep our husbands and wives and children in the office for ninety hours a week, sending them home exhausted and numb and frustrated with their lives, it’s not just them you’re hurting, but everyone around them, everyone who loves them?

    ea_spouse, EA: The Human Story, ea_spouse’s LiveJournal.
    172 jotted on 16 Aug 2018, 17:35.
  • […] The designers are the pegboard though. They set up where everything has a space and how it is going to work together.

    Casey O’Donnel, Developer’s Dilemma, p. 17, The MIT Press, 2014.
    171 jotted on 16 Aug 2018, 17:20.
  • There is this huge library, this huge vocabulary of actions built up over the years that people you know don’t really do, but which happened so often in TV and movies that they’re familiar enough to an audience that they become, well, passable for human motivations.

    The Nerdwriter, The Epidemic of Passable Movies, The Nerdwriter’s YouTube Channel.
    170 jotted on 13 Aug 2018, 01:00.
  • Not making it clear from the start that I have a process, and clients taking control of the design process […].

    169 jotted on 9 Aug 2018, 11:50.
  • As the landslide of bullshit surges down the mountain, people will increasingly gravitate toward genuinely useful, well-crafted products, services, and experiences that respect them and their time. So we as creators have a decision to make: do we want to be part of the 90% of noise out there, or do we want to be part of the 10% of signal?

    Brad Frost, Death to Bullshit, Death to Bullshit.
    168 jotted on 8 Aug 2018, 11:50.
  • […] Conversely, don’t link to outside sites that are not credible. Your site becomes less credible by association.

    Stanford Web Credibility Research, Stanford Guidelines for Web Credibility, Stanford Persuasive Technology Lab.
    167 jotted on 6 Aug 2018, 12:00.
  • With all that at play, how can any tool give us a truly accurate picture of unused CSS, to the point that actually removing that CSS isn’t just as dangerous as leaving it alone?

    Chris Coyier, Unused, CSS-Tricks.
    166 jotted on 31 Jul 2018, 18:55.
  • […] Then management decided that it would “look better” if we went to circular desks where several of us would be sitting with our backs to the hallway, so everyone walking past would be looking at our screen as they passed. It took a minor rebellion that lasted several weeks before management backed down from that horrendous idea.

    165 jotted on 31 Jul 2018, 18:50.
  • […] if you’re investing time and budget to make a prototype and put it in front of people, you’ll want to do some preliminary research first. Only then will you have an informed hypothesis worth testing.

    164 jotted on 31 Jul 2018, 12:35.
  • Above all, when designing a web page we should design the body text first, usually before anything else in the layout. It’s the most common element and its appearance will have an evident effect on the rest of the composition.

    Christian Miller, Your Body Text Is Too Small, Marvel App Blog.
    163 jotted on 27 Jul 2018, 18:15.
  • We initially tried to create these components as symbols in Sketch, which resulted in a mess. Even now, our Sketch files are sometimes challenging to maintain.

    Karri Saarinen, Building a Visual Language, AirBnB Design.
    162 jotted on 27 Jul 2018, 17:45.
  • The more context we have for the situation, the better I can design a solution.

    Alan Klement, 5 Tips For Writing A Job Story, JTBD.
    161 jotted on 20 Jul 2018, 01:40.
  • If someone wanted to segment them by market or customer, these segments couldn’t be more separate. Yet, if you thought of them in situational segments, you’d find these segments to be tangent—maybe even the same.

    160 jotted on 20 Jul 2018, 01:20.
  • Disagree and commit is a management technique for handling conflict. There are two parts to it. First, expecting and demanding teammates to voice their disgreement. Second, no matter their point of view, once a decision has been made, everyone commits to its success.

    159 jotted on 18 Jul 2018, 01:35.
  • Artifacts can force clarity of the complexities of the wicked problem space.

    Margaret Kelsey, The Wicked Craft of Enterprise UX, Invision Blog.
    158 jotted on 13 Jul 2018, 13:45.
  • Continually look for opportunities to test the direction you are going in. If people disagree, test. If you aren’t sure about your approach, check it.

    157 jotted on 12 Jul 2018, 17:10.
  • Always having at least two people look over the code also curtails ideas of “my” code and “your” code. It’s our code.

    156 jotted on 12 Jul 2018, 11:50.
  • Remember that there is an appropriate time for different types of feedback. Cheerlead early, and critique more thoroughly later.

    155 jotted on 11 Jul 2018, 01:40.
  • Be comfortable letting things go, and remember that your teammates are smart people with expertise.

    154 jotted on 11 Jul 2018, 01:40.
  • Underlying these concerns is the predominant business model for platforms on the Web—user-targeted advertising. Advertising based business models encourage the consolidation and the hoarding of user views and data, driving platforms to become ever larger.

    Chelsea Barabas, Neha Narula, the decentralized web, Digital Currency Initiative.
    153 jotted on 9 Jul 2018, 11:40.
  • “One of the things we’ve realized is that it’s hard to separate motivation from sustained attention,” he says. “If we’re not looking at motivation, then we’re really missing the boat in terms of attention.”

    152 jotted on 3 Jul 2018, 12:00.
  • “There are no right or wrong answers. Since I didn’t design this, you won’t hurt my feelings or flatter me. In fact, frank, candid feedback is the most helpful.”

    Jake Knapp, Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days, p. 207, Simon & Schuster, 2016.
    151 jotted on 1 Jul 2018, 02:20.
  • In the React era, we have embraced the extremely useful approach of modular, component-based development […]. But I think it’s equally important to acknowledge that CSS is not 100% modular, nor should it be.

    Keith J. Grant, Resilient, Declarative, Contextual, Keith J. Grant’s Site.
    150 jotted on 26 Jun 2018, 12:00.

Previously designing products at Skippet and Kolay IK, remotely.

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