Andrea Buran 5.0

All jots | Page 5

As an avid reader, I jot down bits from food for thought pieces on design and development to revisit and reflect on later.

  • “The longer the loop is, the harder it is for the player to understand the consequences of their actions”, he explains.

    James Batchelor, Learn, reset, repeat: The intricacy of time loop games, GamesIndustry.biz.
    253 jotted on 23 Oct 2019, 11:20.
  • Although writing code once sounds like a great bargain, the associated overhead made the cost of this approach outweigh the benefits (which turned out to be smaller than expected anyway).

    252 jotted on 24 Sep 2019, 12:45.
  • The exploration needs to happen anyway. Asking for visible progress will only push it underground. It’s better to empower the team to explictly say “I’m still figuring out how to start” so they don’t have to hide or disguise this legitimate work.

    Ryan Singer, Hand Over Responsibility, Shape Up.
    251 jotted on 24 Sep 2019, 12:40.
  • Those technologies may seem boring, but boring is fast. Boring is usable. Boring is resilient and fault tolerant. Boring is accessible.

    Jeremy Wagner, Make it Boring, Jeremy Wagner’s Site.
    250 jotted on 13 Sep 2019, 11:45.
  • Are you arbitrarily setting targets to create an artificial sense of “urgency” or “accountability”? Or are you trying to create a supportive environment that is truly helpful for a person getting to where they need to be?

    Claire Lew, How to motivate employees? Don’t., Signal v. Noise.
    249 jotted on 13 Sep 2019, 11:30.
  • Bluetooth headphones are likely the future. But I still have more love for a set of standard headphone with a regular cable and headphone jack that has been working reliably for decades.

    Bastian Allgeier, Simplicity (II), Bastian Allgeier’s Site.
    248 jotted on 13 Sep 2019, 11:20.
  • The basic idea is that verbal communication in a group setting only allows for one line of conversation at a time. You have a speaker, and a bunch of listeners. By not relying on speaking, a “Silent Meeting” can instead offer multiple conversation threads simultaneously, allowing for a greater volume of feedback to be received in a shorter period of time.

    Noah Levin, Design critiques at Figma, Figma.
    247 jotted on 10 Sep 2019, 12:00.
  • There’s no absolute definition of “the best” solution. The best is relative to your constraints. Without a time limit, there’s always a better version. The ultimate meal might be a ten course dinner. But when you’re hungry and in a hurry, a hot dog is perfect.

    Ryan Singer, Principles of Shaping, Shape Up.
    246 jotted on 24 Jul 2019, 12:20.
  • When the scope isn’t variable, the team can’t reconsider a design decision that is turning out to cost more than it’s worth.

    Ryan Singer, Principles of Shaping, Shape Up.
    245 jotted on 23 Jul 2019, 11:10.
  • Willing to admit when they’re wrong, and aren’t afraid to say “I don’t know”.

    cutenode, 1x Engineer, 1x Engineer.
    244 jotted on 23 Jul 2019, 00:00.
  • Translation is not a science; it is an art. One must take liberties with the text to capture the essence of the words, in an attempt to recreate the feeling of the original for a very different audience with a very different cultural background.

    243 jotted on 20 Jul 2019, 00:00.
  • All AR experiences have, at their core, some notion of planes and anchors. Planes are flat surfaces on which content sits, and anchors are spatial markers relative to which content distance is measured.

    242 jotted on 19 Jul 2019, 11:40.
  • Then it hit me—a content object is defined by two things: (1) its format (the properties it exposes), and (2) where it is located relative to other content.

    Deane Barker, The Content Tree, Gadgetopia.
    241 jotted on 17 Jul 2019, 14:05.
  • The first step was to understand how consultants used and interacted with this data in its native web-based form. The different ways that users consumed the data determined the design of its mobile counterpart.

    Joe Caron, Designing a complex table for mobile consumption (nom), UX Collective’s Medium.
    240 jotted on 12 Jun 2019, 11:55.
  • Humans inherit convictions mimetically from each other—we learn what to value by imitating our peers. As my desire to excel academically grew, I spent greater amounts of time in and around the physics department. The more time I spent there, the greater my desire to excel.

    Brian Timar, Mimetic traps, Brian Timar’s Site.
    239 jotted on 27 May 2019, 11:25.
  • Some of the most worst missteps have involved training data that is faulty or simply used with no recognition of the serious biases that influenced its collection and analysis.

    Stefania Druga, Spotlight: Let’s ask more of AI, Internet Health Report 2019.
    238 jotted on 23 May 2019, 11:25.
  • Once you’ve identified your key output metrics, build out the constellation by breaking those outputs down into their input metrics. Drill down until you’ve got a set of actionable input metrics that you can impact directly, and then build your experiments to move those.

    Brian Balfour, Shaun Clowes, Casey Winters, Don’t Let Your North Star Metric Deceive You, Reforge.
    237 jotted on 22 May 2019, 12:10.
  • If you feel like you’re getting hung up on components too early at an exploratory stage of your project, worry about them later—don’t let it hinder the fluidity of your design process.

    236 jotted on 21 May 2019, 12:00.
  • Siesta naps, rich in NREM sleep, result in a significant increase in alertness that will be highly appreciated by people in creative professions. By various measures that boost may be as high as 50%!

    Piotr Wozniak, Good sleep, good learning, good life, Super Memo.
    235 jotted on 23 Apr 2019, 14:20.
  • Programming by nature is functional, reusable, extensible, and version controlled. Modern design systems aim to accomplish much of the same and more, and therefore can take direction from how programming already functions.

    234 jotted on 17 Apr 2019, 12:50.
  • Unfortunately, at some point we start to fear failure, but that fear is just holding us back. Failure is really the learning process. Every loss at chess, every falling down when we’re learning a backflip… those are lessons.

    Leo Babauta, The 4 Keys to Learning Anything, zen habits.
    233 jotted on 11 Apr 2019, 12:20.
  • The good side of having a learning plan is focus. I’m not searching for information and I have a plan to follow. All the hard work of planning and research is done.

    Anton Ball, Planning to Learn, Medium.
    232 jotted on 10 Apr 2019, 12:15.
  • On the other hand, telling someone to never give up is terrible advice. Successful people give up all the time. If something is not working, smart people don’t repeat it endlessly. They revise. They adjust. They pivot. They quit.

    231 jotted on 10 Apr 2019, 12:05.
  • Confined by the limited space on a page, we are often tempted to force all the data we have into a slot that’s way too small. Although this saves valuable space on the page, it has consequences […].

    Sarah Leo, Mistakes, we’ve drawn a few, The Economist’s Medium.
    230 jotted on 1 Apr 2019, 12:15.
  • We have three states for new features. Now, next, and probably never. Whatever we’re working on now is the most valuable thing we can think of. Whatever’s next is the next most valuable thing.

    Ben Rady, Powers of Two, Radyology.
    229 jotted on 29 Mar 2019, 15:30.
  • Like proto-personas, a proto-journey can help bootstrap empathy and team alignment.

    Jamie Caloras, Proto-journey: A Lean UX Customer Journey Map, UX Collective’s Medium.
    228 jotted on 22 Mar 2019, 11:10.

Previously designing products at Skippet and Kolay IK, remotely.

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